I think this one is pretty straightforward, we all love what Carbots has been doing with his Starcrafts series, lets go show our love and support for his cause! Quote:Ĭarbot Animations has been creating StarCrafts episodes for almost 3 years now! We love the Starcraft community and have been very lucky to have received such positive responses from our cartoons for the past 3 years! You guys are awesome! And so, after many requests and comments and begging, we are finally taking the cartoon style animation and reskinning it into the Starcraft 2 game!Įverything from a tree to a battlecruiser, buildings, landscapes, doodads (props), ect, everything! The mod will be custom game in the arcade, with a series of different maps to play against and with your friends. For more information about the Antioch Chronicles, visit the website. Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. ![]() Unfortunately, a promised Episode 3 never came to fruition. By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). ![]() Also impressive was the fact that Auspex recorded all of the character voices himself.Įpisode 2 was released in 1999. ![]() The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The Antioch Chronicles by LucidIguana Quote:
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